It can be said that the amount of video game use we see in society today is inevitable.
Mobile games like; Candy Crush, Game of War, or Clash of Clans record daily revenue in the millions, and someone should know one of these games if not all of them. This exposure to gaming in daylight seems to bring a new and invisible era in gaming, where gaming can be considered a sport.
Since the first two people played Pong on an Atari 2600, the games have become competitive. When you think about it, playing a soccer game and playing a video game are not very different. The goal is always to win the game but the level of competition and players in the game may vary. Growing up,
I played Call of Duty at a somewhat competitive level, but I had no idea how much competitive gaming industry could grow. The growth in this industry can be traced back to a number of factors. The financial growth in the gaming industry has been amazing.
The latest position taken by “obsessive culture” in the popular media through means such as the Big Bang theory. Paying people who really enjoy gaming culture and want to see it gain a place in the spotlight, has brought gaming into the everyday life of the common people.
So what makes video games become a source of entertainment that people watch from home as they do football or soccer? The answers may surprise you. In July 2014,
teams from all over the world played Defense of the Ancients, or DOTA, to collect a combined prize pool of $ 10,923,980. Teams of five will play against each other and eliminate competition as they advance to the Grand Finals and the final prize for first place.
While it was the fourth such tournament hosted by the playmakers, it was the first time that it had been broadcast on ESPN 3. TV. ESPN were very pleased with the results of the coverage they agreed to watch next year. It’s crazy to think that within the next few years we might see video games coverage at the Sports Center. Unlike ESPN which only shows you competitive gaming content during the big tournaments, streaming is available all the time. Twitch TV is the main site that comes to mind.
Streaming sites allow content creators to show what’s happening live on their computers to fans who can join the conversation using group chat functionality while they watch their favorite ship / players play live.
The potential to grow through a path like this is enormous. Just think that you can watch a TV show and chat with fellow fans of the show from all over the world with great ease, all with the ability to communicate with the creators.
We know what brings games to the sports arena, but what stops them? Well, it’s not quite the time for esports (esports) to become a household name, at least not in the United States.
South Korea may be an example of what to come in terms of esports in the United States. Say the name “Starcraft” and nine times out of ten, the Korean will know what you are referring to.
Star Craft is practically a national time in South Korea. The game appears on cable TV and is featured in even a handful of applications offered by Microsoft Xbox, which is a direct competitor to the PC game market to which the Star Craft belongs. In Korea, players are treated like celebrities,
sign autographs, take photos with fans, and appear on talk shows from time to time. Now if I were to tell ordinary Americans this, the response would likely be along the lines of “Are you serious?” It’s a big deal out there? “Yes, esports in Korea and to a lesser extent,
China and Japan are really booming industries. So why haven’t games really become a big industry in the United States where most of these games tend to have Americans like games different from those that Asian gamers like. Americans tend to prefer shooting games. Fast forward, like Call of Duty or Counter Strike, while Asian players tend to prefer strategic games like Star Craft or DOTA.
The problem with shooters is that there is less strategy. Think of the two types as an approach to an American football match. While both types have a specific goal As well as in soccer, strategy games feature ways to counter the moves of other players or choose how to move toward their goal through technical or character choices.In soccer,
if the defense sends a lightning attack, you try to counter that blitz by plugging in The ball is with an open receiver, or the ball is turned in the opposite direction. Blitz There is no correct way to deal with the defense strategy, and the attacker can still determine how to deal with the attack. Attitude.
The same cannot be said of shooters, there is simply not enough depth in the gameplay to give viewers new ideas about how to apply the techniques that the pros use in their gameplay.