Is Video Games Are For Everyone? And Why?

“If done well, educational video games can provide a strong framework for inquiry and project-based learning,” says Alan Gershenfeld, co-founder and president of E-Line Media, a publisher of computer and video games and an institutional industry. Arizona. “The games also are uniquely suited to enhancing the talents needed to navigate the complex, interconnected and rapidly changing 21st century,” he adds.

According to Isabella Granik and fellow researchers at Radboud University within the Netherlands, attaching posters like “good”, “bad”, “violent” or “societal” largely ignores the complex picture surrounding the new generation of video games now available. Players are drawn to their favorite video games and therefore the advantages and drawbacks of how they interact with these games are largely shaped by their motivation to play.

Granic also highlighted the potential for video games to be effective tools for learning resilience within the face of failure. By learning to affect persistent failures in games, she suggests that children build emotional resilience that they will calculate in their daily lives.

This means that Daphne Bavelier, a neuroscientist at the University of Rochester in ny , says: “We got to be more precise once we mention the consequences of video games.”

Bavelier and her friend published research in 2003, during which they used a series of visual puzzles to demonstrate that individuals who played action games a minimum of 4 days every week for a minimum of one hour each day were better than non-players within the rapid complex of processing information, estimating the amount of objects, and controlling Spatially focus their attention, and quickly switch between tasks.

Play motion-based games and you’ll make accurate decisions 25% faster – consistent with scientists from the University of Rochester, they conducted research where participants aged 18 to 25 were divided into two groups. One group played 50 hours of action-packed FPS “Call of Duty 2 ″ and Unreal Tournament,” the opposite group played 50 hours of simulation “The Sims 2.” 25% faster during a non-game-playing mission Video without sacrificing accuracy.